Your game.
A new way
to get paid.
We create AI training data from your game and sell that data to AI companies. You keep your game IP. We agree on terms and get your permission before capture begins.
Payment can happen in as little as 2 weeks.
Potential offer range. Approval, signed agreement and playable access required. Amounts and timing vary.
Earn more from
your game IP.
Your game’s environments, movement and interactions can generate a new source of revenue. With your permission, we capture gameplay, create AI training data and sell that data to AI companies. You keep ownership of your game.
Revenue beyond
game sales.
the data we create.
An offer may include an upfront payment and a share of future data sales.
Offers depend on review. Future earnings depend on actual data sales and your agreement terms, not a guaranteed return.
AI companies buy the data we create, not your game.
Less admin. More making.
Bring the game.
We’ll do the capture.
Start with a Steam link. If your game is a fit, we’ll work out the terms with you and take care of capture. Your team stays focused on what’s next.
Drop your link
Your Steam page, studio website, work email and engine. Start there.
Make it official
Verify your email and confirm you own the rights and can speak for the company.
Consider the offer
We review your game. If there’s a fit, you decide whether the terms work for you.
Leave capture to us
Once the agreement is signed, we handle capture. You get paid on the agreed terms.
We handle capture after you sign the agreement.
You made it. You own it.
We sell the data.
You keep the IP.
We sell the AI training data we create, not your game or sublicenses to your game. Your characters, worlds and game IP stay yours. Before capture begins, we agree on a contract covering your permission to capture gameplay and the terms for creating and selling the data.
Submitting your game doesn’t commit you to a deal. You decide whether to sign the agreement.
Permission to capture gameplay. Your game IP stays yours.
Before you hit send.
What does my game have to do with AI?
Your game’s environments, movement and interactions can be used to create AI training data. With your permission and an agreed contract, we capture gameplay, create that data and sell it to AI companies.
What’s in it for us?
An offer may include an upfront payment and a share of future data sales. The amount and terms depend on your game and the agreement. Future earnings depend on actual data sales and your agreement terms, not a guaranteed return.
Are you buying our game?
No. We sell the AI training data we create, not your game or sublicenses to your game. You keep ownership of your game IP. Before capture begins, we agree on a contract covering your permission to capture gameplay and the terms for creating and selling the data. You decide whether to sign.
How do you create the data?
After we agree on terms and sign the contract, you provide the agreed playable access. We capture gameplay and prepare it as AI training data for sale to AI companies, within the permissions set out in your agreement.
Does it have to be a hit?
Your game doesn’t have to be a bestseller. We review its environments, interactions and suitability for data capture. Companies that own their game IP can apply. Unreal Engine is our current focus; other engines are welcome for future consideration.
So I submit a link and money appears?
Not quite. Payment can happen in as little as 2 weeks, but we first need approval, a signed agreement and playable access. Timing varies. Submit your game to find out what we can offer; it’s not a commitment or a guaranteed payday.
Why the company email?
To help prevent fraudulent submissions—not to give you another workspace to manage. Verification confirms you can access the work email at your developer or publisher domain. We also compare that domain with Steam’s linked website and manually review unclear matches. Email verification alone doesn’t prove game ownership.
What am I agreeing to when I submit?
You’re certifying that you own the game rights, can act for the named company, and take responsibility for the claims you submit. You’re not signing a license or handing over your IP. The full contract comes later.
Do I need payment details ready?
Not yet. You can leave an optional PayPal or Venmo preference and a private phone number for follow-up. No account credentials, no payment setup, and no faster-payment promises.
And then another dashboard to babysit?
No. Submit your game, then watch your email. We’ll follow up there about the review and next steps.
You built the world.
Let’s explore what it can earn.
Start with your Steam link. No pitch deck required.