

More than what’s on screen.
A game connects what a player does to what happens next. We run your builds and capture gameplay in-engine, turning interactive worlds into structured AI training data for world models and embodied AI.
- 25 modalities across three capture tiers, with 9 core modalities in every hour.
- Frame-synced visuals, spatial signals and inputs preserve action and consequence.
- Catalog review for studios and publishers across genres and engines.





