Every layer of a game world, in trainable form.
Repos, world packs, tuned environments and ground truth captures. Licensed at the source, delivered the way your lab trains.

Ground Truth Capture
True inputs, exact depth, pose and full state. 25 configurable modalities on one clock.
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3D Assets & Worlds
Meshes, materials and complete levels, delivered as world packs. Availability and rights scoped per title.
Go deeper →Source Code & Projects
UE5 project licensing with source and commit history, subject to studio-signed rights per title.
Go deeper →RL Environments
Multiplayer tasks in tuned worlds, graded by code, with capture on every run.
Go deeper →The leading supplier of licensed game worlds and 3D assets for AI. Explore our data →
Built for how your lab trains
Select a path, or step through them.
Action-conditioned pretraining
Your model learns dynamics from frames paired with the player's true inputs. No latent-action inference, no overlay scraping, no guessing intent.
Memory that holds up
Persistent worlds with revisited places. Test object permanence and scene stability over minutes of play, not seconds of clip.
Honest evaluation
Held-out worlds that sit outside public corpora. Measure generalization instead of recall, with the same signals you trained on.

The action layer: real keystrokes, frame-paired.