Source Code & Projects
UE5 project licensing with commit history. Real engineering from shipped games: code, blueprints and the content they drive. Availability is scoped per title, subject to the studio's written grant.
Content/
Config/
Plugins/
Title042.uproject
rebalance trader prices v1.9
night lighting pass, docks
optimize crowd nav mesh
Illustrative project structure, not a public inventory listing. Titles and rights are reviewed under NDA.
The repo, with history
Years of real commits: fixes, rebalances, optimizations. The engineering record, not an export.
Builds from clean checkout
Build verification, engine version and pipeline notes are part of the delivery scope.
Code and content together
C++, blueprints, configs, and the content directory the code drives, where the title's rights allow.
Chain of title
Studio-signed, per title, documented in the license and the data room.
Source code and project history, scoped per title.
We match your research requirements to studio projects and establish rights before delivery. Discuss title availability under NDA. This table describes the review process, not signed inventory.
| Project scope | Engine | History | Delivery check | Rights status |
|---|---|---|---|---|
| Source project | version confirmed per title | repository history reviewed | clean-checkout build | studio grant required |
| Code and blueprints | project-native | included where licensed | dependencies documented | per-title review |
| Content directory | engine-ready scope | asset provenance reviewed | content manifest | separate asset rights checked |
| Training and evaluation use | agreed environment | agreed history scope | documented restrictions | written license required |
No public source-project inventory or blanket rights claim. Builds and license scope are verified before delivery.
Per title, in writing
| Item | Detail |
|---|---|
| Source repo, with history | UE5 project, build verification scoped in the agreement |
| Project files and content | levels, blueprints and assets where licensed |
| Build and run docs | engine version, pipeline notes |
| Chain of title | in the license and the data room, every deal |