The world's richest multimodal data set. Fully-licensed, captured to spec with frame-synced game engine telemetry, depth, action, and scene metadata, delivered as queryable datasets for AI training.
Real licensed gameplay, captured at the engine level. The video plays alongside its raw signal - camera trajectory, keyboard, mouse path, depth map, action labels - frame-locked on one clock. Press play, drag the depth slider, see exactly what the model trains on.
Twenty-plus publisher partners. Fifty-plus licensed titles across a wide range of game genres, plus 3D environments. Growing daily. Don't see your target genre, mechanic, environment, or modality? We capture to spec.
Engine-level capture from AAA and indie titles. First-party exports with action labels, camera telemetry, depth, normals, and game state.
Worldbuilder libraries with full scene graphs. USD, FBX, glTF assets ready for simulation, training, and synthetic data.
Share a spec, an RFP, or just your training goal. We design capture plans around your requirements - across any title in our catalog, or one we license for you.
Web scrapers give you volume and legal exposure. Engine capture gives you signal density, time-aligned modalities, and a clean rights trail. Here's what changes when you train on it.
Whether you're a frontier lab training the next generation of models, or an IP holder ready to unlock your catalog - Origin Lab is the layer between you.